Holiday-Themed Virtual Goods Expand Social Gaming Revenues

Virtual goods have hit the United States this year — 11 million people a month are buying them, leading to  $1 billion in revenue this year, according to our Inside Virtual Goods report.

But are holiday-themed virtual goods going to be a significant part of this revenue? Absolutely – seasonally themed virtual items are becoming just as common as their physical counterparts, and quite a few social game developers already selling them.

One of the companies doing it best is Playfish.

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