Virtual Goods Summit - "It's Still Possible for an Indie Developer to Launch A Successful Facebook Title"

5 small-sized social game companies took the stage at Virtual Goods Summit to discuss the various truths and falsehoods related to the social games sphere.

5 small-sized social game companies took the stage at Virtual Goods Summit to discuss the various truths and falsehoods related to the social games sphere.

The first question was whether a good Facebook game automatically makes a good iPhone game. The group almost unanimously said no, except for Phil Shenk from Gravity Bear. Each game requires tweaking for the individual platform’s strengths. Sometimes the faster, more basic Facebook games are too simple for Facebook, said Luis Ongil from GameDuell.

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