TinyCo Has a Cross-Platform Development Trick up Its Sleeve: The Griffin Engine

When I wrote about Tiny Village, a prehistoric city building game from Andreessen Horowitz-backed TinyCo a few weeks ago, the game’s producers briefly mentioned something they had built that would allow them to quickly deploy the game to both Android and iOS.

When I asked for more, they got a little cagey about it. But now it looks like the San Francisco-based developer is being more public about its underlying technology.

TinyCo says it has built a mobile-social gaming engine called Griffin, that allows them to ship games simultaneously to Android and iOS without requiring double the engineering staff.

Based

AW+

WORK SMARTER - LEARN, GROW AND BE INSPIRED.

Subscribe today!

To Read the Full Story Become an Adweek+ Subscriber

View Subscription Options

Already a member? Sign in