Social Gaming Roundup: IMVU, Lawsuits, Bungie, and More

IMVU Sees Significant Growth – IMVU, the online virtual world centered around teens announced that its “revenue continues its 100% year-on-year growth path” earlier this week. As of October of 2009, the company had already doubled its revenue from the same time in 2008 through virtual goods. It was seeing a $25 million annualized revenue run rate. The company says it is on track to do $40 million this year.

In addition to this, the future of the virtual world looks just as bright as the California-based company has also announced the hiring of David Fleck, former Vice President of Marketing and Business Development for Second Life, as IMVU’s new Vice President of Marketing.

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