Social Game Design: Web Apps or Virtual Worlds?

As social game designers combine elements of social networking application design and more “traditional” virtual world/MMO game design in new ways, we’re bound to see new twists on traditional models of product design emerge.

Andrew Chen wrote tonight on the intersection of the intersection of the “Bartle types” approach to game design and “Web 2.0 participation pyramid” approach to web app design. After explaining the background on each approach, Andrew concludes,

In general, I think the two views are in conflict with each other due to the emphasis on user-generated content versus company-created content.

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