Report: Mobile Social Gamers Are Younger Than Other Gamers

Flurry, a smartphone application analytics and monetization platform, recently released a study pertaining to social and traditional gamers. According to the study, the video gaming industry is currently transitioning; no longer are gamers between the traditional age range of 18-34. What has happened to the gaming industry over the years to make this transition, and how can we take advantage of this new direction?

Flurry, a smartphone application analytics and monetization platform, recently released a study pertaining to social and traditional gamers. According to the study, the video gaming industry is currently transitioning; no longer are gamers between the traditional age range of 18-34. What has happened to the gaming industry over the years to make this transition, and how can we take advantage of this new direction?

This study reminds me of an interesting question I came across on Quora: “Is the social gaming industry sustainable?” Replies to this question, including mine, explained that the social gaming industry is sustainable.

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