Q&A with Q-Games on PixelJunk Monsters Online for Facebook

As console developers continue to expand to social and mobile platforms, I had a chance to get with Bear Trickey, Jesse Venbrux and Zach Aikman of Q-Games who recently launched PixelJunk Monsters Online on Facebook in an interview where they shared their approach to developing for Facebook. More after the jump.

As console developers continue to expand to social and mobile platforms, I had a chance to get with Bear Trickey, Jesse Venbrux and Zach Aikman of Q-Games who recently launched PixelJunk Monsters Online on Facebook in an interview where they shared their approach to developing for Facebook. More after the jump.

Q: What was the creative process like working on PixelJunk Monsters Online for Facebook? Was the development process any different than working on a console game?

Bear: The creative process has been a real pleasure.

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