Parking Wars 2 Puts Majesco on the Sequel Bandwagon

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By Randy Nelson Comment

Parking Wars 2 is a sequel to the 2008 Facebook game developed by Majesco and loosely based on A&E’s reality series, Parking Wars. The game launched just this week.

According to our traffic tracking service AppData, Parking Wars 2 currently has 34,127 monthly active users and 1,683 daily active users.

Like the original Facebook game, Parking Wars 2 has players buying cars and parking them on their friends’ streets — with bonuses awarded for disobeying parking laws. Placing a car in a parking space begins a countdown, during which the car earns money until it reaches a maximum amount for that vehicle. Moving the car to another spot rewards the player with the amount of money it had so far earned in the now-vacated space. Each spot has a parking sign that changes its rules randomly over time. Some say “no parking,” while others only permit certain colors of cars to park there. Friends can park their cars on the player’s street, leading to a sort of cat and mouse game of attempting to ticket illegally parked cars before their owners can move them.

The game introduces new virtual items that impact gameplay. Players can purchase things like car wax or air fresheners, which increase the amount of money their cars make over time. Other power-ups include premium gasoline speeds up income, tire spikes make it impossible to move cars and special tickets allow players to fine double. Additionally, players can purchase houses and businesses to place on their streets that provide additional perks for cars parked in front of them. The gas station, for example, allows players to sell premium gas to their friends. Scenery and street types can also be changed in order to customize the player’s experience.

Parking Wars 2 is an innately social game due to its core game mechanic — catching your friends’ parking on your street. On top of interacting with each others streets, players can also use viral channels to announce achievements, brag about ticketing others, and so on.

The game is monetized through the sale of the aforementioned power-ups in exchange for Facebook Credits. Players can also purchase premium backgrounds based on real-life cities, special power-ups, and a portion of buildings and cars offered in the game. Other items in the game are purchased using a soft currency that’s earned through parking, ticketing and moving up in level.

Majesco has additional cars, buildings and items planned for a forthcoming game update. The publisher has told players that it will be addressing gameplay balance concerns that players who do not wish to purchase premium items can’t stay competitive with those who do.

You can follow Parking Wars 2’s progress using AppData, our traffic tracking service for social games and developers.

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