Live from iGames Summit: Lessons Learned - Why iPhone Games Work
We’re here live at the iGames Summit in San Francisco. It should be a great event for iPhone game developers interested in learning more about design and monetization.
Here are our live notes from the kickoff panel discussion – Lessons Learned: Why iPhone Games Work – including:
- Neil Young, ngmoco
- Andrew Lacy, Tapulous
- Steve Demeter, Demiforce LLC (Trism)
- Keith Lee, Booyah
- Moderator: Ken Gullicksen, Morgenthaler Ventures
Ken Gullicksen: What’s working? It the iPhone a replacement for the Ninendo DS, casual games, both? What’s resonating in the marketplace?
Nail Young: What’s interesting about the iPhone is it touches all different types of customers.
WORK SMARTER - LEARN, GROW AND BE INSPIRED.
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