Live from iGames Summit: Lessons Learned - Why iPhone Games Work

We’re here live at the iGames Summit in San Francisco. It should be a great event for iPhone game developers interested in learning more about design and monetization.

Here are our live notes from the kickoff panel discussion – Lessons Learned: Why iPhone Games Work – including:

  • Neil Young, ngmoco
  • Andrew Lacy, Tapulous
  • Steve Demeter, Demiforce LLC (Trism)
  • Keith Lee, Booyah
  • Moderator: Ken Gullicksen, Morgenthaler Ventures

Ken Gullicksen: What’s working? It the iPhone a replacement for the Ninendo DS, casual games, both? What’s resonating in the marketplace?

Nail Young: What’s interesting about the iPhone is it touches all different types of customers.

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