Hidden Haunts brings photorealism to the hidden object genre

The recently-launched Hidden Haunts from News Corporation’s social game developer Making Fun represents the company’s attempt to innovate in the hidden object genre. Its main hooks are the game’s photorealistic visuals and a modular city that grows along with the narrative rather than the usual freeform construction we see in other hidden object games.

It’s impossible to see a new hidden object game and not compare it to the more well-established big hitters in the genre such as Zynga’s Hidden Chronicles, Disney Playdom’s Gardens of Time and, to a lesser extent, Vostu’s World Mysteries.

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