GREE looks to stay profitable in North America with Wizcorp's Mithril engine

Wizcorp has more going for it than HTML5 expertise as far as GREE is concerned — the Tokyo-based startup can reduce social game development costs by a third, giving GREE’s developers an edge in the North American market.

Founded in 2008 as a service company developing open-source web-applications, Wizcorp switched to game development in 2009. The company released its first game, the HTML5-based Majuu Wars, for GREE in January 2011. As one of the first smartphone games on the network, Majuu Wars wasn’t a success, but the experience did motivate the Wizcorp team to improve the way social games were made.

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