Gameloft said its revenues on smartphones and tablets climbed 64 percent year-over-year to $25.4 million in the fourth quarter. They made up 41 percent of the Paris-based company’s 47 million euros ($62 million) in quarterly revenue — underscoring how iOS and Android can now support mobile gaming businesses with around a $100 million annualized revenue runrate.
Gameloft pointed to Modern Combat 3: Fallen Nation, Gangstar Rio: City of Saints, Six-Guns and Dungeon Hunter 3 as the key games that supported its business through the holiday quarter. For all of last year, Gameloft’s sales came in at 164.4 million euros ($217 million), up 17 percent from a year earlier.
Europe made up 30 percent of sales, while North America came in at 29 percent. The rest of the world brought in 41 percent of revenues. Gameloft shares 1.51 percent to 5.23 euros, giving the company a market capitalization of 396.43 million euros ($523.2 million). Shares have climbed 10.1 percent since last year.
For more color on Gameloft’s strategy, we did an interview a few weeks ago with the company’s senior vice president of marketing and sales Gonzague de Vallois. He said Gameloft is planning to launch its own mobile-social gaming network in the first half of this year.