Gameloft's smartphone, tablet revenues climb 64 percent to $25.4M in fourth quarter

Gameloft said its revenues on smartphones and tablets climbed 64 percent year-over-year to $25.4 million in the fourth quarter. They made up 41 percent of the Paris-based company’s 47 million euros ($62 million) in quarterly revenue — underscoring how iOS and Android can now support mobile gaming businesses with around a $100 million annualized revenue runrate.

Gameloft pointed to Modern Combat 3: Fallen Nation, Gangstar Rio: City of Saints, Six-Guns and Dungeon Hunter 3 as the key games that supported its business through the holiday quarter.

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