Gameloft, Hasbro Launch Trivial Pursuit & Friends on Mobile

By Brandy Shaul Comment

Trivial Pursuit and Friends Logo

Gameloft, in partnership with Hasbro, has launched Trivial Pursuit & Friends on iOS, Android and Windows Phone devices. Based on the popular board game, the multiplayer title features multiple game modes and the ability for players to create their own questions for the world to answer.

When players first begin Trivial Pursuit & Friends, they only have access to the Duel gameplay mode, which is a two-player asynchronous game containing six rounds of three questions each, pitting players against their friends or strangers.

In each round of Duel Mode, one player spins the question category wheel to determine the theme for the round (like ‘Nature & Technology’ or ‘Places,’ as examples). Users can pay gems, the game’s premium currency, to spin the wheel again if they don’t like the result.

Trivial Pursuit and Friends Screenshots

Once the category is selected, both players answer the same three multiple-choice questions on their turn. The player who correctly answers the most questions in each round receives one or more points, with later rounds worth more points. In the event of a tie, both players receive points for the round.

Each question is timed, but players can spend gems to add more time to the clock. Players can also spend gems on power-ups. One power-up gives users a second chance to answer a question if their first guess is incorrect, while another removes two incorrect answers from the question. The third allows users to view the percentage of other users who have selected each choice.

As players complete games, they’ll earn overall experience points for their profile, and will unlock additional gameplay modes as they hit levels three and five. To be specific, a Blitz mode sees four players competing in real-time in games containing seven questions. The player who answers the most questions correctly wins. In the event of a tie, the player who answered the questions fastest is declared the winner.

Blitz mode splits games into tiers, with players unlocking higher tiers as they win matches in lower levels. After the first tier, players need tickets to access games at higher levels, but will receive these tickets for free by winning additional Blitz games. Each time players win a Blitz game, they earn one or more points (depending on the tier), and can keep track of their points position on the game’s leaderboards. The players with the highest scores each week receive prizes.

Trivial Pursuit and Friends Screenshots

A third mode, Topics, gives users three chances to correctly answer as many questions in a single category as possible to earn points. The Topics mode will be updated with new quiz themes each week, like ‘Food & Drinks’ and ‘Animated Movies,’ as examples, and will also feature user-created questions.

As players correctly answer numerous questions in the game’s six main categories, they’ll unlock ‘titles’ for their profile, with a title appearing alongside their avatar in future games. Users can spend gems to customize their avatar.

While Trivial Pursuit & Friends is free-to-play, an energy system limits the number of games players can start in a single session. This energy (hearts) recharge automatically over time, or can be refilled using real money.

In a recent interview, Trivial Pursuit & Friends product manager, Eduardo Oriz, told SocialTimes more about the game.

SocialTimes: What kinds of challenges did the team face in bringing such a popular board game to life on mobile?

Eduardo Oriz: Trivial Pursuit is a beloved brand that people have very fond memories of. The team tried to find the essence of the game—why people enjoyed it so much. We found two main features that we wanted to keep in the mobile version.

One is the quality of questions. The content is satisfying to remember, surprising to learn about, guessable and straightforward. The second is the entertaining nature of the game, used in social gatherings. We wanted to keep that social aspect, even on the go.

The big challenge was adapting other aspects of the original game to the current mobile world. The gameplay pace had to allow sporadic yet quick game sessions. Also, the game had to be alive, so we added a mode called ‘Topics’ that will introduce new quizzes every week and user-generated content allowing players to contribute their own questions to the game. And lastly, we wanted to give the game a new look to appeal to Trivial Pursuit fans but also newcomers.

ST: With the ability for players to create their own questions, will user-generated content go through verification and approval processes to ensure it’s both accurate and inoffensive?

EO: Yes, Gameloft and Hasbro agreed that the user content should go through the same verification and polishing process (when needed) as the regular content in the game. We will also translate the user’s question into our supported languages, making it accessible for everyone (when the topic has worldwide appeal).

ST: When matched up to play against a stranger, will the matchmaking process take into account each player’s stats from previous games, to ensure the game is fair?

EO: Yes, the game should remain challenging for everyone, no matter their skill level. We use an internal algorithm to match players of the same skill level throughout all the game modes. On top of that, questions are sorted by difficulty to ensure a challenging but satisfying experience.

ST: How will Trivial Pursuit & Friends be updated after launch?

EO: We are planning to add more content and topics so players can expect a new challenge every day. The first updates will focus on bringing more daily rewards and new challenges. We will also be looking at supporting new technologies.

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