Electronic Arts proved that HTML5 can deliver a quality fast-paced title at Google’s I/O conference last week with Strike Fortress , a game that provides a social action experience between Android and PC users.
There were two ways to play the game at Google I/O. Players on PC could use console controllers to directly control the battle mechs roaming around the map. Meanwhile, users with Android devices were able to scan a QR code that would bring them directly to the game in their browsers. When using a mobile device, players were presented with a top-down map of the arena they could drop support crates, mines and missiles around. Mobile players acted as free agents and could help or hinder whoever they wanted, with the results of their actions being played on a wall-mounted television. We only saw two mobile users playing in a game, but Driscoll tells us there were as many as ten Android users playing at a time.
EA doesn’t have any plans to release Strike Fortress, instead, the game was created as a project for the company’s Chief Creative Office to prove that a game like this could be done. Driscoll doesn’t rule out the possibility of the game getting a wider release in the future, but for now it’s serving as an example of how far game developers can go with Java WebGL.
This article was originally posted on our sister site, Inside Social Games.