Capcom digital revenues up 39.2 percent year-over-year to $536.1M

By Scott Reyburn Comment

Capcom today saw increased revenue and profit in the first nine months of the 2012 fiscal year that ended Dec. 31, 2012, reporting net sales of 72.7 billion yen ($780.5 million), up 44.6 percent from the same term last year. Profit more than doubled, with a 104.9 percent increase from 3.2 billion yen ($34.8 million) the Japanese gaming company made in the same term last year to 6.6 billion yen ($71.3 million) in Q3 2012.Capcom logo

On Capcom’s digital front, the company revealed that cumulative registered social game users in Japan surpassed 7.2 million. Digial standouts for Capcom included Mobage title Minna to Monhan Card Master, which was released last year, continued to maintain steady sales. Resident Evil: Outbreak Survive on GREE’s platform achieved more than two million registered SNS members by steadily gaining new users. Mobile game developer and publisher Beeline’s Smurfs’ Village remained strong, continuing to “record long-term, stable sales,” while Smurf Life, which launched in Dec. 2012, was “off to a good start.”

Capcom’s digital content business, which included console, mobile and social games businesses, recorded 49.7 billion yen ($536.1 million) in revenue, up 39.2 percent year-over-year. Operating income was 7.3 billion yen (78.6 million), up 0.2 percent from the same term last year.

Due to weakened sales of third-person shooter Resident Evil 6 and the delay of action RPG Monster Hunter 4 for Nintendo 3DS to summer 2013, Capcom lowered its forecast for the fiscal year ending March 31, 2013. Capcom cut 3.3 billion yen ($39 million) from its estimated profits for the term. The company now estimated 6.5 billion yen ($77 million) in profits for the 2012 fiscal year, down from the original estimate of 9.8 billion yen ($116.1 million), and revenue of 93.5 billion ($1.1 billion), down from 105 billion yen ($1.2 billion).