Blizzard Adds Virtual Goods to World of Warcraft

It looks like Blizzard Entertainment, one half of the gargantuan Activision-Blizzard, has officially taken the plunge into the virtual goods market. Despite having well over 11 million users worldwide for its epidemically contagious MMO, World of Warcraft, this big fish is hardly unaware of the booming virtual goods market. As such, the overseers of Azeroth have officially opened the World of Warcraft Pet Store.

For five years now, players have grinded experience to reach the maximum levels of power, but no matter how many times level caps are raised, no matter how many bosses fall, and no matter how many times lunch gets skipped, millions fall in love with the collection of the simplest of features: the collection of non-combat vanity pets.

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