Ben Cousins on Ngmoco’s Japanese monetization for Western players

How can Western mobile games monetize like Japanese ones? According to Ngmoco’s Swedish studio head Ben Cousins, if developers can the change the emotions their games play to during the monetization process, the money will follow.

Cousins — a long-time veteran of the video game industry who worked on free-to-play titles like EA’s Battlefield Heroes before joining Ngmoco — tells us he’s learned from the best. “We’ve really learned how to monetize users from DeNA. At EA I was considered an expert in freemium monetization, and I’m nowhere near these guys in Japan,” he says.

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