Being Human is based on the Syfy TV series of the same name, which was itself based on a BBC program. The game follows the plot of the series, which revolves around a vampire, werewolf, and ghost who all share a house and must do their best to deal with the conditions and fit in with society. Launched in beta in early November, the game is the product of London-based Utinni Games and Zodiak Active.
Clarification: This game is not licensed or operated by SyFy.
According to our traffic tracking service AppData, Being Human currently has 60,000 monthly active users and 10,000 daily active users.
In Being Human, players take on the roles of the series stars — a vampire, werewolf, and ghost — who go on missions in order to improve their aura and earn money to spend on household decor and clothing. The game is divided into two portions, the world and home. While out in the world, players must use the characters’ unique abilities to fight other supernatural beings, which increases the player’s reputation meter. There is also a humanity meter, which fills as players perform actions such as helping humans. When both meters are full, the player goes up a level and unlocks more missions, items, and so on. The gameplay out in the world relies heavily on exploration, with players spending energy points each time they wish to interact with anything. Energy replenishes over time, but can be immediately refilled by players if they purchase boosts.
Energy also refills faster as players interact with the home portion of the game. As they purchase new furnishings for their home, a Home Score meter fills. The more full it is, the faster their energy replenishes. In addition to improving their homes, players can purchase new clothing and styles for their characters, as well as choose names for them. The game also offers a means to expand the size of the player’s home.
Social features come in the form of bragging about accomplishments via viral channels, visiting friends’ homes, and adding friends to the game. By visiting their friends, players can earn energy boosts. They also earn one additional energy boost per day per friend they have playing.
Being Human is monetized using Facebook Credits in exchange for many of the game’s household deco items, clothing, and appearance improvements. Some items can be purchased with the soft cash currency, which can also be had in exchange for Credits.
Utinni Games has recently expanded the game with additional “episodes” and expects to do so on a regular basis. The developer is also taking a very active approach to the game’s Wall, soliciting feedback on features that should be included in future updates from its community.
You can follow Being Human’s progress using AppData, our traffic tracking service for social games and developers.