Social Gaming Growth Is Getting Harder But Billions Lie Ahead

Trip Hawkins, CEO of Digital Chocolate, posted an interesting article on the company’s blog last night, suggesting that growth in social gaming has become increasingly challenging, yet he effectively argues how virtual goods could grow to become a $60 billion market in the Western hemisphere. There are a number of interesting ideas postulated by the company CEO, all highlighted below.

  • Virtual goods are a $60 billion business – As Trip states, “An estimated $7 billion in virtual goods were sold in China last year, and another $1 billion in the Western World.
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