Report: 30 Percent of Gamers Can't Afford Virtual Currency

Today, Offerpal released the results of a survey that targeted social gamers’ monetization activities. Specifically, the report found that 29.7% of social gamers do not have the ability or means to pay for virtual currencies with cash, and 53.3% of consumers are willing to engage in alternative payments, like offers, to earn virtual currency. The report also found some other interesting statistics related to monetization behavior.

Seeing as this is an Offerpal study, the results aim to demonstrate that alternative payment methods will attract many social gamers who don’t have means to pay for their virtual currency with cash.

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