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How Snapchats Hidden in Black Ops 2 Led to Today's Big Live-Action Trailer for Black Ops 3

Activision's engaging new platform for its biggest franchise

Turning to dark social for a supremely dark video game

Activision unleashed its live-action trailer for Call of Duty: Black Ops 3 today. And it's a typically impressive production from 72andSunny—a documentary-style look at a world decades from now in which humans have used technology to fully optimize our physical selves (including weaponizing our very bodies) but are starting to lose our souls in the process.

There are some notable differences, though, from past Call of Duty campaigns.

First off, there's no celebrity anchoring the proceedings. This is somewhat rare. Past Black Ops ads have featured Jimmy Kimmel, Kobe Bryant and Oliver North. And the larger Call of Duty advertising canon has starred everyone from Megan Fox and Jonah Hill to Robert Downey Jr. and, last year, Kevin Spacey.

But perhaps even more notably, Activision fell in love this time with a new platform—Snapchat—to rile up Black Ops fans and get them to contribute to the marketing of the game they love, leading up to this new trailer.

First, have a look at the live-action trailer, released today. It follows the ever-escalating technological improvements to human performance. And it asks how far is too far—and if we will lose our humanity along the way:



Now, let's step back and look at the Snapchat campaign from early April, developed by Edelman Digital and AKQA along with game developer Treyarch. The campaign involved going into the software and updating the maps for Black Ops 2, which was released two years ago, to hide the Snapchat ghost symbol in various places in those worlds.

Black Ops 2 players immediately noticed the software update, of course, and within a matter of hours they began to find the Snapcodes—which opened short, distressing video clips. The meaning of the clips was never explained, and they didn't mention Black Ops 3—but the gamers quickly began speculating about whether they were indeed a teaser for just that.

Here's video of the first major YouTuber to discover the in-game Snapchat tags:



This is the first time Activision has planted Easter eggs in an existing game to tease an upcoming game. And Tim Ellis, chief marketing officer at Activision, tells Adweek that Snapchat was an almost perfect vehicle through which to do that, particularly for this title.

"It's a game that is all about being cryptic, secretive and morally ambiguous. And the way in which we revealed this speaks to those qualities," he said. "We all know Snapchat is the fastest-growing app in the social space. It's also one of the dark socials. For a game that's all about covert, dark, non-traceable, cryptic messages, Snapchat was a great fit tonally. It's a great marriage of media and message."

Here's a YouTuber who grabbed the Snapchat videos and cut them into a Call of Duty video:



It didn't hurt, of course, that Snapchat's main demo—like Call of Duty's—is young males, and that Snapchat delivers roughly 200 million monthly average users.

No money changed hands. Unlike some paid Snapchat campaigns, this one was completely organic. And the results were impressive. Activision has increased its Snapchat follower count by more than 300,000 since the teaser campaign kicked off.

"We were gaining two followers per second on day one," says Ellis.

A few days after the Snapchat campaign broke, Activision confirmed Black Ops 3 with the official teaser trailer (see below), all of which set the stage for the live-action piece.



The campaign continues this Sunday with the big unveiling of the gameplay trailer, created by Ant Farm.

As a whole, the campaign clearly turns the marketing process into a game itself for the audience, serving as an homage to hard-core fans while also using them to keep the franchise growing. "With a young male player base, it's always important for us to be progressive and use surprise and delight tactics whenever possible, says Ellis.

As for the lack of celebrities, well, maybe that will change as the expected late-2015 release date for the game gets closer. Says Ellis: "You can be sure there will be lots more surprises along the way."

UPDATE: And here is the gameplay trailer.



CREDITS
Client: Activision
Project: "The Ember"

Activision
CEO Activision Publishing – Eric Hirshberg
EVP, Chief Marketing Officer – Tim Ellis
SVP, Consumer Marketing – Todd Harvey
VP, Consumer Marketing – Ryan Crosby
Director, Consumer Marketing – Carolyn Wang
Manager, Consumer Marketing – Andrew Drake

72andSunny
Chief Executive Officer – John Boiler
Chief Creative Officer – Glenn Cole
Chief Strategy Officer – Matt Jarvis
Group Creative Director – Frank Hahn
Creative Director, Writer – Josh Fell
Creative Director, Designer – Rey Andrade
Lead Writer – Jed Cohen
Senior Writer – Kako Mendez
Senior Designer – Robbin Ingvarsson
Co-Head of Strategy – Bryan Smith
Group Strategy Director – John Graham
Senior Strategist – Daniel Teng
Chief Production Officer – Tom Dunlap
Director of Film Production – Sam Baerwald
Executive Film Producer – Dan Ruth
Film Producer – Shannon Worley
Film Production Coordinator – Alissa Stevens
Group Brand Director – Mike Parseghian
Brand Director – Simon Hall
Brand Manager – Brian Kim
Brand Coordinator – Jack Young
Business Affairs Director – Amy Jacobsen
Business Affairs Director – Alex Lebosq
Business Affairs Manager – Kelly Ventrelli
Business Affairs Manager – Beau Thomason
Business Affairs Manager – Casey Brown

Production Company: Pecubu Productions
Director – Patrick Clair
DP – Magni Agustsson
Executive Producer – Jennifer Sofio Hall
Producer – Kelly Christensen

Editorial: Rock Paper Scissors
Editor – David Brodie
Assistant Editor – Niles Howard
Assistant Editor – Josh Hayes
Executive Producer – Angela Dorian
Producer – Dina Ciccotello

Postproduction:
Design Studio: Elastic
Creative Director – Patrick Clair
Executive Producer – Jennifer Sofio Hall
Producer – Carol Salek
Production Coordinator – Cudjo Collins
Designers – Paul Kim, Kevin Heo, Jeff Han
2D Animators – Yongsub Song, Steve Do
Head of 3D – Kirk Shintani
CG Supervisor – Andrew Romatz
3D Artists – Cody Woodward, Andy Byrne, Ian Ruhfass, Josephine Kahng, Christian Sanchez, Adam Carter, Alyssa Diaz, Erin Clarke, Joe C, Joe Paniagua, Samuel Ortiz, Wendy Klein, Miguel Salek, Joe Chiechi
Lead Compositor – Andy McKenna
Additional Compositors – Matt Sousa, Steve Wolf, Andres Barrios, Richard Hirst, Stefan Gaillot, Christel Hazard
Finishing – Gabe Sanchez, Kevin Stokes, Erik Rojas, David Tregde

Telecine: A52
Colorist – Paul Yacono
Color Assistant – Chris Riley

Sound Design & Mix: Lime Studios
Sound Editor, Mixer – Rohan Young
Assistant Sound Editor, Assistant Mixer – Jeff Malen
Producer – Susie Boyajan

Music: Original Score by Human

————

 

Client: Activision
Game: Call of Duty: Black Ops 3
Spot: "Call of Duty: Black Ops III Reveal Trailer"
Agency: Ant Farm
Concept: Ant Farm
Chief Creative Officer: Rob Troy
Creative Director: Ryan Vickers
Editor: Joe Lindquist
Cinematography: Jay Trumbull & Jason Norrid
Producer: Shane Needham & Marquis Cannon
Associate Producer: Connor Callaghan
Finishing: Mark Futa & Jen Levine
Finishing/Colorist: Ant Farm and Therapy Studios 
Graphics and Mnemonic Design: Mike Pendola (Creative Director), Topher Hendricks (Producer)
Sound Mix: Pat Bird, SonicPool

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