Zynga, Other Social Game Developers, Using More Advanced Game-Play Tech

Zynga’s FrontierVille has started asking users permission to cache in-game assets directly to hard drives, apparently a feature in testing that may be rolled out to a wider audience at some later date. It’s just the latest example of a social game developer trying to provide a better game-play experience by going beyond the basics of what browsers offer.

While we haven’t seen other developers cache data like Zynga at this point, we are seeing an uptick in social games that require plugins for services like Microsoft Silverlight or are built with the Unity 3D game engine, which prompts users to install a plugin in order to play the game on Facebook.

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