Virtual Goods and Games-As-A-Service: Money for Nothing, or Here to Stay?

As the Facebook Platform economy has matured over the last two and a half years, it’s become clear that virtual goods have become the predominant source of revenue for application developers. While there are still good debates going on about the size and shape of different segments of the market three, five, or ten years into the future, virtual goods inside social games are here to stay.

Nevertheless, there are still some who criticize the idea of virtual goods inside social applications and games as “paying for nothing.”

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