Supercell’s free-to-play titles grossing $15M a month on iOS

Finnish developer Supercell has told the New York Times its free-to-play iOS games are seeing sales in excess of $500,000 a day. On a monthly basis that translates to more than $15 million in gross revenue, or $10.5 million after Apple takes its 30 percent transaction fee.

The figure, which includes revenues from both Hay Day and Clash of the Clans, is yet another indication that a top grossing iOS game is now easily earning in excess of $5 million a month.

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