Skillz Surpasses $2M in Awarded Mobile eSports Prizes

SkillzReal-money gaming company Skillz has announced new milestones and player demographics for its mobile eSports platform, which allows users to compete for real cash prizes in supported mobile games, in tournaments based on skill. These tournaments focus on player ability, rather than luck, and are therefore not restricted in the same way as gambling and luck-based systems. Since the beginning of the year, players have won more than $2 million in prizes across all Skillz-enabled games.

While console and PC-based competitions tend to be popular with a young, male-dominated player base, these mobile tournaments have proven quite popular with all varieties of players. In fact, almost half of all competitors are women, and the average player age skews away from teens.

Of all competitors, 65 percent are between the ages of 25 and 44. Nearly 30 percent of competitors have children, while 38 percent are married. There are even more than 300 players over the age of 65, who themselves have won $35,000 worth of the $2 million prize pool.SkillzEach day, more than 100,000 Skillz-enabled tournaments are held across all games. The company’s real-money gaming SDK is available on iOS and Android devices, and more than three million users have signed up for the platform so far (compared to 1.5 million players back in May 2014).

With Skillz-based games, users create an account with the service and can practice to earn Z, the Skillz virtual currency. Once players are ready to test their abilities against other real players, they can enter cash tournaments for a chance at real prizes. The platform ensures each player has a fighting chance by matching them up against opponents of similar skill levels.

“Our mantra, eSports for everyone, is not just lip service,” said Andrew Paradise, CEO and founder of Skillz, in a statement. “We are so proud to have built such a diverse and active community of competitors. Competition is fun for everyone, no matter what the sport. There’s no reason that eSports have to be some sort of boy’s club, and we’re happy to lead the charge in creating a more inclusive industry.”