At Apple‘s press conference in San Francisco Wednesday, Nintendo announced Super Mario Run, a level-based action platforming game coming first to iOS. Nintendo said it is continuing its partnership with DeNA for the launch of the game.
In each level of Super Mario Run, Mario will run across the screen automatically, and players will be able to tap to jump. Each level will be timed, and users will need to help Mario reach the flag pole at the end of the stage before running out of time. Gamers will need to watch out for obstacles and enemies as they play, and they will also be able to collect coins in each level.
In addition to this single-player gameplay mode, users will be able to compete against other users in a battle mode. In this battle mode, users will be able to race against the “ghosts” of other players, and they will have a limited amount of time to make it as far as possible in a stage while collecting coins and impressing Toad characters.
Finally, users will be able to create their own Mushroom Kingdoms as they play.
In a statement, Shigeru Miyamoto, creator of Mario, commented:
We have created Super Mario Run to be perfect for playing on your iPhone. Super Mario has evolved whenever he has encountered a new platform, and for the first time ever, players will be able to enjoy a full-fledged Super Mario game with just one hand, giving them the freedom to play while riding the subway or, my favorite, eating a hamburger.
Super Mario Run will launch on iOS this December. Nintendo said users will be able to try “a portion” of the game for free, and that they will be able to unlock all of the game’s content for a set purchase price. Users can sign up to be notified when the game launches on iOS here.