In each of HIT’s 200 campaign levels, gamers can use a virtual joystick to move their characters around environments, and tap buttons to attack, activate skills or defend against oncoming attacks. Users can also toggle auto play, which allows the computer to control their characters.
Outside of the game’s single-player campaign, users can complete daily dungeons, as well as participate in a single-player Tower of Trials mode. The game also includes cooperative and competitive real-time multiplayer modes, including an Arena and Guild War, among others.
In a statement, Yong-Hyun Park, CEO of NAT Games, commented:
With HIT, we set out to raise the bar of core gaming standards and redefine player expectations on these powerful mobile devices. With the game’s visceral HD graphics, living 3-D environments and fast and fun combat, we’re confident that console and PC players around the world will feel right at home when they get their hands on HIT.