Microsoft Giving the Xbox 360 a Social Overhaul

Since Microsoft began its Live service on 15 September 2002, the company has defined how consoles should approach online services. Now six years later, and onto their second console, Microsoft has over 12 million Xbox Live subscribers playing games, watching movies, and chatting with each other over the service. Xbox Live is now the biggest gaming network in the world and, unlike Myspace or Facebook, it is piped directly to the TV in the living room.

Live is at the very core of what the Xbox 360 does, and despite its 12 million users worldwide, Microsoft is still looking to widen its appeal.

AW+

WORK SMARTER - LEARN, GROW AND BE INSPIRED.

Subscribe today!

To Read the Full Story Become an Adweek+ Subscriber

View Subscription Options

Already a member? Sign in