French mobile developer Gameloft has increased its full year sales guidance for 2012 to €205 million ($257 million), up from the €200 million ($251 million) in annual sales the company predicted it would see after releasing its second quarter financial results in July.
According to the new figures released today, Gameloft is expecting its total revenues to increase by 25 percent year-over-year, largely due to growth from its smartphone and tablet titles. The company is planning to launch 20 new smartphone and tablet titles in the second half of the year, up from the 11 titles it launched during the first half.
Overall during the first half of 2012, Gameloft earned €4.6 million ($5.7 million) in net profit, down 13 percent year-over-year from the €5.3 million ($6.6 million) it earned during the same period in 2011. Gameloft pinned the decline on increased R&D costs. The company’s gross margin also dropped slightly, falling 2 percent year-over-year to 86 percent, mainly due to the increased success of licensed games like Ice Age Village, which require Gameloft to pay royalty fees to third parties.
The company’s sales for the first half of the year were evenly distributed worldwide, with North America accounting for 32 percent, Europe and the Middle East 26 percent, Asia Pacific 22 percent and Latin America 21 percent. Gameloft now boasts 57 million monthly active users, up from the 55 million MAU it reported in July.