The Walt Disney Corporation reported an operating loss of $115 million in its Interactive Media segment, which includes social game developer Playdom, for its second quarter ended on April 2, 2011.
That figure includes a $34 million accounting charge for the Playdom acquisition, which Disney says will continue to impact the Interactive Media segment’s results for the rest of the year. Disney acquired Playdom in late July of 2010 for $563.2 million with a $200 million earn-out.
Despite the losses for the segment, Disney said that it wasn’t expecting to break even on Interactive until 2013 and that its decision to suspend social game releases for five months also impacted the segment overall. Disney CEO Bob Iger said the company feels good about the direction Playdom is taking, particularly in light of Gardens of Time‘s success in daily active users and monthly active users. He claimed that the game has been monetizing “very well” and mentioned that the Interactive Media segment had a number of games “in the pipeline” for 2011 and 2012 that spans original intellectual property and branded IP through ESPN, Marvel, and Disney.
Nothing at all was said of Playdom’s other newly-released game, Deep Realms.