Crush City is a Facebook game from Qublix. It’s been showing activity since January this year, but is currently showing up in the “Trending” section of Facebook’s App Center.
Crush City is a puzzle game in the Diamond Dash mold. That is, it’s a color-matching puzzle game in which players must find groups of like-colored objects that are orthogonally adjacent to one another and then click on them to make them disappear. Rather than adopting the fast-paced “blitz” format of Diamond Dash and many of its imitators, however, Crush City instead takes a linear level-based approach with specific objectives to complete on each stage. Players expend lives on making an attempt at each level, and get them back if they are successful.
The concept of Crush City is that the player is rebuilding the world after some great disaster, but in practice the theme has absolutely nothing to do with the gameplay whatsoever and simply serves as a backdrop — though areas of the level map do change their appearance to look “rebuilt” once a group of levels has been completed. In terms of gameplay, however, players will be doing all the same things they usually do in this kind of game — attempting to attain a certain score before time expires; attempting to clear “locks” from the board by making matches atop them; dropping things down to the bottom of the screen. Some levels feature a time limit, others feature a move limit, so there is a reasonable amount of variety in terms of what the player is doing, even if all these objectives and mechanics are really nothing new.
The game monetizes through sales of soft and hard currency, both of which default to bundles of $200 at a time. Soft currency may be used to purchase booster items before the level starts, while hard currency may be used to purchase powerful “helper” items in the middle of a level. The “helpers” are significantly more powerful than the boosters as they do things like rearrange the gems on the level to form large contiguous groups or paint groups of gems all the same color.
Social features for the game include a leaderboard for each level and regular nag screens to invite friends. Gifts may also be sent to friends — these include free “helper” items and extra lives. The game also regularly prompts players to share their achievements, and the game features an experience level system seemingly for the sole purpose to bug players to brag on their Timeline every time they gain a level — there is no other discernible benefit to leveling up, as unlike many games of this type, all boosters and helper items are available for purchase from the outset of the game.
Crush City isn’t a bad game — it’s well-presented, with decent graphics and unobtrusive, stylistically-appropriate background music — but, as with so many other games in the crowded puzzle game genre, it’s really nothing we haven’t seen before, meaning there’s really very little reason to play this over other more well-established games that do the same things.
Crush City currently occupies the 1,000,000+ MAU tier with a rank of 321, and the 50,000+ DAU tier with a rank of 502. Follow its progress with AppData, our tracking service for social games and developers.
Nothing really wrong here, but nothing we haven’t seen many times before either.