BOKU’s 1-Tap Purchase SDK Aims To Help Android Developers Increase Conversions

BOKU's newly released sdk for Android allows developers for Google's platform to add 1-Tap purchasing through carrier billing in over 56 countries. This effort could help developers significantly expand their revenues by capitalizing on consumer impulses.

BOKU’s newly released SDK for Android allows developers for Google’s platform to add 1-Tap purchasing through carrier billing in over 56 countries. This effort could help developers significantly expand their revenues by capitalizing on consumer impulses. More after the jump.

The process is as follows. In order to make a purchase, a customer selects the item to purchase and taps “Buy”. After selecting the merchandise, the developer starts the transaction. User then confirms with a tap and the transaction completes swiftly. In summary the features available through the BOKU SDK include:

  • Easy integration of BOKU SDK into any new or existing Android app
  • 1-Tap Purchasing through Carrier Billing in 56 Countries
  • No User Registration or User Login and Password
  • Secure Transaction Authentication and Carrier Billing provided by BOKU Payments for Android
  • Supports Android OS 1.5+
  • Localization support for 32 languages
  • Supported countries include: Argentina, Australia, Bahrain, Belgium, Bulgaria, Canada, Chile, Colombia, Cyprus, Czech Republic, Denmark, Dominican Republic, Ecuador, Egypt, Estonia, Finland, France, Germany, Greece, Guatemala, Honduras, Hong Kong, Hungary, India, Indonesia, Ireland, Israel, Jordan, Latvia, Lebanon, Lithuania, Malaysia, Mexico, Netherlands, New Zealand, Nicaragua, Norway, Peru, Philippines, Poland, Portugal, Romania, Russia, Saudi Arabia, Singapore, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, UAE, UK, US, Venezuela, Vietnam

In March Google announced the roll out of its long awaited in-app billing. The idea is to let Android developers finally embrace what iOS developers have been shifting to over the last several months: free games with in app purchases of virtual goods. More than half of iOS’s top 25 grossing games are now free to play with virtual currency monetization. Paid apps on Android have not done well, and many of the mid tier developers have also fared well with ad revenue. Piracy also remains an issue and Google has advised developers to not preload unlockable content within the apk file. To check out the SDK library, visit www.boku.com/android.