The video game landscape has blossomed from pixelated ping-pong tables to beautifully scripted adventures that are cinematic in scope. At the 2012 Inside Social Apps conference in San Francisco, GalleyCat editor Jason Boog sat down with Aunim Hossain, CEO of social gaming company Tista Games, to talk about the growing demand for creative writers.
Social media used to be an unfriendly sphere for professional writers, with character limits to cramp their style and very few paid gigs. (This blogger has typed the words “user-generated content” so many times that it’s surprising the words weren’t typed by someone else for free.)
But making video games has always required more technical skill than posting a blog or uploading a video. And just like YouTube has given rise to fully-funded Web series like “Fred” and “The Annoying Orange,” more sophisticated story lines in video games mean new employment opportunities for creative writers.