13% of Web-Enabled Americans Buy Digital Goods and Spend An Average of $99

The growth of the virtual economy, enabled by free to play games, has been stellar worldwide as the proliferation of social games, digital media, web-enabled devices and sophisticated payment platforms enable connectivity and access to virtual goods for audiences worldwide. 13 percent of Americans, specifically, spent an average of $99 (a 14% increase from the year before) according to an annual study by research firm Frank N. Magid Associates and Playspan, a leading monetizations solutions provider.

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