PlayStation's Game Plan: Scale Ad Rates for Videos

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NEW YORK With the release last week of a video game called Pain, Sony Computer Electronics America moved one step closer to having what would amount to metrics for ads embedded within video games on its consoles.

In Pain, which is available for download through Sony’s PlayStation Network, players control a giant slingshot that hurtles a figure through the air. The goal is to hit objects with the figure, hence the game title. As the figure is airborn, it passes dynamic billboards that can carry real commercial messages and be changed at anytime.

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