'Dante's Inferno': 9 months of marketing hell | Adweek 'Dante's Inferno': 9 months of marketing hell | Adweek
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'Dante's Inferno': 9 months of marketing hell

The road to hell is paved with good intentions. Take, for example, the guerrilla marketing for Electronic Arts's blockbuster new video game, Dante's Inferno. Last year, the company—and ad agency Wieden + Kennedy—set about trying to educate the public not only about the game but about a 14th-century literary classic and the very nature of human morality. What ensued was one of the most complex campaigns in video-game history, one that got EA burned for fakery and sexism, and then—thanks to a bold change of direction—lauded for intellect and creativity. It's also a case study in frugality, with a $200,000 guerrilla budget that yielded 47 million impressions of coverage. Today, AdFreak walks you through the nine circles of hell with the man who led the innovative and controversial campaign. So, put on your asbestos gloves and get ready to descend into damnation, after the jump.

—Posted by David Griner

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About AdFreak

AdFreak is your daily blog of the best and worst of creativity in advertising, media, marketing and design. Follow us as we celebrate (and skewer) the latest, greatest, quirkiest and freakiest commercials, promos, trailers, posters, billboards, logos and package designs around. Edited by Adweek's Tim Nudd and David Griner.

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